modules.cubemap#
- class modules.cubemap.Cubemap(*args: Any, **kwargs: Any)#
Bases:
Context- __init__(context)#
Cubemap loader class, which loads cubemaps and sets up IBL requirements like BRDF lut
- Parameters:
context (EmberEngine) – This is the main context of the application
- bind(texture_id, texture_index, shader_uniform: str, shader_index: int)#
Bind texture using OpenGL with image index
- Parameters:
texture_id (uint32/uintc) – the texture uid in GPU memory
texture_index (uint32/uintc) – The texture unit index in GLSL (eg. GL_TEXTURE0-GL_TEXTURE31)
shader_uniform (str) – The varaible name of the GLSL uniform sampler
shader_index (int) – Represent the number also indicated with ‘texture_index’. revisit this?
- create_brdf_lut() None#
Load the BRDF lut used for IBL contributions Should be generated, but staticly loaded for now
- static create_brdf_texture(size: int)#
Create the BRDF lut used for IBL contributions - Currently unused
- Parameters:
size (int) – the dimension of the LUT, required to calculate each pixel
- loadOrFind(path: str) int#
Load or find an image, implement find later :param path: The path to the the folder containing 6 textures, 1 for each side :type path: str