modules.render.image#
- class modules.render.image.ImageUpload(path: pathlib.Path = None, width: int = None, height: int = None, mipmap: bool = False, buffer: str = None, _format: int = OpenGL.GL.GL_UNSIGNED_BYTE, _internal_format: int = OpenGL.GL.GL_RGBA)#
Bases:
object- __init__(path: Path = None, width: int = None, height: int = None, mipmap: bool = False, buffer: str = None, _format: int = OpenGL.GL.GL_UNSIGNED_BYTE, _internal_format: int = OpenGL.GL.GL_RGBA) None#
- buffer: str#
- height: int#
- mipmap: bool#
- path: Path#
- width: int#
- modules.render.image.create_image_pygame(size, data, texture)#
- modules.render.image.load_cubemap_pygame(path: Path, extension, texture)#
- modules.render.image.upload_image(texture_id, image: ImageUpload)#