Engine#
- Modules
- modules.settings
- modules.engineTypes
- modules.userInterface
- modules.script
- modules.console
- modules.models
ModelsModels.CPUMeshDataModels.LoadModels.MeshModels.__init__()Models.compute_tangents_bitangents()Models.create_matrices()Models.draw()Models.loadOrFind()Models.model_loader_thread()Models.model_loader_thread_flush()Models.normalize()Models.prepare_mesh_cpu()Models.prepare_on_CPU()Models.upload_to_GPU()
- modules.scene
SceneManagerSceneManager.SceneSceneManager.__init__()SceneManager.clearEditorScene()SceneManager.deserialize_export()SceneManager.getCamera()SceneManager.getCurrentScene()SceneManager.getCurrentSceneUID()SceneManager.getDefaultScene()SceneManager.getScene()SceneManager.getSceneById()SceneManager.getSceneByUID()SceneManager.getScenes()SceneManager.getSun()SceneManager.isSun()SceneManager.loadDefaultScene()SceneManager.loadGameObjectsRecursive()SceneManager.loadScene()SceneManager.newScene()SceneManager.postLoadScene()SceneManager.saveGameObjectRecursive()SceneManager.saveScene()SceneManager.saveSceneAs()SceneManager.serialize_export()SceneManager.setCamera()SceneManager.setSun()SceneManager.updateScriptonGameObjects()
- modules.camera
CameraCamera.VelocityModifier_Camera.__init__()Camera.cameraCamera.get_view_matrix()Camera.get_view_matrix_running()Camera.new_frame()Camera.place_object_in_front_of_another()Camera.process_keyboard()Camera.process_mouse_movement()Camera.update_camera_vectors()Camera.update_yaw_pitch_from_front()
- modules.cubemap
- modules.files
- modules.images
ImagesImages.QueueImages.__init__()Images.bind()Images.bind_gl()Images.create_black_image()Images.create_default_physical_image()Images.create_grey_image()Images.create_white_image()Images.get_by_path()Images.get_gl_texture()Images.image_upload_queue_flush()Images.loadFromPixels()Images.loadOrFindFullPath()Images.loadOrFindPhysicalMap()Images.make_bindless()Images.pixelsToImage()Images.queue_upload()Images.tex_to_bindless()
- modules.jsonHandling
- modules.material
- modules.world
- Gui
- Render
- gameObjects
- gameObjects.scriptBehaivior
- gameObjects.gameObject
GameObjectGameObject.DirtyFlag_GameObject.__init__()GameObject.activeGameObject.addAttachable()GameObject.addScript()GameObject.dispatch_script_base_method()GameObject.getAttachable()GameObject.getParent()GameObject.get_physic()GameObject.hierachyActive()GameObject.hierachyVisible()GameObject.onDisable()GameObject.onDisableScripts()GameObject.onEnable()GameObject.onEnableScripts()GameObject.onRender()GameObject.onRenderColliders()GameObject.onStart()GameObject.onStartScripts()GameObject.onUpdate()GameObject.onUpdateScripts()GameObject.removeAttachable()GameObject.removeScript()GameObject.selfActive()GameObject.selfVisible()GameObject.setActive()GameObject.setParent()GameObject.setVisible()GameObject.visible
- gameObjects.mesh
- gameObjects.skybox
- gameObjects.camera
- Attachables